Flyweight Pattern

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Flyweight Pattern - Structural Pattern

Intent

Use sharing to support large numbers of fine-grained objects efficiently.

Structure

Flyweight Pattern

Participants:

  • Flyweight: Declares an interface through which flyweights can receive and act on extrinsic state.
  • ConcreteFlyweight: Implements the Flyweight interface and adds storage for intrinsic state, if any. ConcreteFlyweight objects must be sharable. Any state it stores must be intrinsic (independent of the object’s context).
  • UnsharedConcreteFlyweight: Not all Flyweight subclasses need to be shared. The Flyweight interface enables sharing, but doesn’t force it. UnsharedConcreteFlyweight objects often have ConcreteFlyweight objects as children.
  • FlyweightFactory: Creates and manages flyweight objects. Ensures that flyweights are shared properly. When a client requests a flyweight, the factory provides an existing instance or creates one if it doesn’t exist.
  • Client: Maintains a reference to flyweights and computes or stores their extrinsic state.

Applicability

Use the Flyweight pattern when:

  • An application uses a large number of objects.
  • Storage costs are high because of the quantity of objects.
  • Most object state can be made extrinsic.
  • Many groups of objects may be replaced by relatively few shared objects once extrinsic state is removed.
  • The application doesn’t depend on object identity. Since flyweight objects may be shared, identity tests will return true for conceptually distinct objects.

Example 1

Developing an online Go (Weiqi) program that allows multiple players. To save memory on a single server, the Flyweight pattern is used. Here is the class diagram:

Flyweight Pattern Example

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import java.util.ArrayList;

enum PieceColor {BLACK, WHITE} // Piece color

class PiecePods{ // Piece position
    private int x;
    private int y;

    public PiecePods(int a, int b){
        x = a;
        y = b;
    }

    public int getX(){
        return x;
    }

    public int getY() {
        return y;
    }
}

abstract class Piece{ // Piece definition
    protected PieceColor m_color; // Color
    protected PiecePods m_pos; // Position

    public Piece(PieceColor color, PiecePods pos){
        this.m_color = color;
        this.m_pos = pos;
    }

    public abstract void draw();
}

class BlackPiece extends Piece{
    public BlackPiece(PieceColor color, PiecePods pos){
        super(color, pos);
    }

    @Override
    public void draw(){
        System.out.println("Draw a black piece");
    }
}

class WhitePiece extends Piece{
    public WhitePiece(PieceColor color, PiecePods pos){
        super(color, pos);
    }

    @Override
    public void draw(){
        System.out.println("Draw a white piece");
    }
}

class PieceBoard{ // Existing pieces on the board
    private static final ArrayList<Piece> m_arrayPiece = new ArrayList<>();
    private String m_blackName; // Black player name
    private String m_whiteName; // White player name

    public PieceBoard(String black, String white){
        m_blackName = black;
        m_whiteName = white;
    }

    // A move: placing a piece on the board
    public void setPiece(PieceColor color, PiecePods pos){
        Piece piece = null;

        if(color == PieceColor.BLACK){ // Place black piece
            piece = new BlackPiece(color, pos);
            System.out.println(m_blackName + pos.getX() + pos.getY());
            piece.draw();
        }else{ // Place white piece
            piece = new WhitePiece(color, pos);
            System.out.println(m_whiteName + pos.getX() + pos.getY());
            piece.draw();
        }
        m_arrayPiece.add(piece);
    }
}

Example 2

Gomoku (Five-in-a-Row)

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public class FlyWeightPattern {
    public static void main(String[] args) {
        PieceFactory factory = new PieceFactory();

        Piece wp1 = factory.getPiece(0);
        wp1.draw(2023, 0527);
    }
}

class PieceFactory{
    private Piece[] pieces = {new WhitePiece(), new BlackPiece()};

    public Piece getPiece(int key){
        if(key == 0) return pieces[0];
        else return pieces[1];
    }
}

abstract class Piece{
    protected String color;

    public abstract void draw(int x, int y);
}

class WhitePiece extends Piece{
    public WhitePiece(){
        this.color = "white";
    }

    @Override
    public void draw(int x, int y){
        System.out.println("draw a " + this.color + " piece x: " + x + " y: " + y);
    }
}

class BlackPiece extends Piece{
    public BlackPiece(){
        this.color = "Black";
    }

    @Override
    public void draw(int x, int y){
        System.out.println("draw a " + this.color + " piece x: " + x + " y: " + y);
    }
}

Example 3

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import java.util.HashMap;
import java.util.Map;
import java.util.Random;

public class FlyWeightPattern {
    public static void main(String[] args) {
        ShapeFactory sf = new ShapeFactory();

        Random r = new Random();
        String[] colors = {"red", "blue", "green", "white", "black"};

        for (int i = 0; i < 10; i++) {
            int x = r.nextInt(colors.length);
            Shape s = sf.getShape(colors[x]);
            s.draw(r.nextInt(2023), r.nextInt(527));
        }
    }
}

class ShapeFactory{
    private Map<String, Shape> map = new HashMap<>();

    public Shape getShape(String key){
        if (!map.containsKey(key)) {
            map.put(key, new Circle(key));
            System.out.println("create new circle, color: " + key);
        }
        return map.get(key);
    }
}

abstract class Shape{
    protected String color;

    public abstract void draw(int x, int y);
}

class Circle extends Shape{
    public Circle(String color){
        this.color = color;
    }

    @Override
    public void draw(int x, int y) {
        System.out.println("draw a " + this.color + " circle x: " + x + " y: " + y);
    }
}